How is 3D used by the
interactive media and computer games industries?
Include and comment on
examples of work produced using the 3D modelling across a range of industries:
games, TV, film, education,
web, medicine, mathematics, engineering, architecture, product design etc.
3D in Games
Monster maze 1982
Monster maze 1982
crash bandicoot 1996
3D in TV
Hummingbird 1967
Pokemon
3D in Film
Jurassic Park
3D in education
3D technology is used effectively to create educational tools and content, enhancing traditional education methods or by providing virtual classrooms. For example, Gaia 3D Viewer:
The Gaia 3D Viewer has been designed with the classroom in mind. The simple interface requires no training and teachers are able to start teaching lessons in 3D straight away. Different Viewer options offer a variety of capabilities allowing maximum flexibility in the classroom. Gaia offers a variety of lessons covering all subjects from Biology to History and Geography. Each lesson can be enhanced by the teacher with the capability to quickly and easily embed external assets directly into the lessons provided. The full environments, such as the Roman City and Pond Ecosystem, allow teachers and pupils to explore and discover in a virtual environment. Using the camera function in the Viewer, teachers may individually determine and control the path they wish to travel inside any selected 3D environment. For instance, take the classroom on a virtual tour of ancient Giza or on an underwater hunt for tadpoles.
3D in medicine
3D in architecture
3D in engineering
3D in meteorology
3D in product design
3D technology is used by designers to develop and visualise new products:
3FD
No comments:
Post a Comment