Monday, 20 January 2014

HA4 Task 1 - Applications of 3D

How is 3D used by the interactive media and computer games industries?
Include and comment on examples of work produced using the 3D modelling across a range of industries:
games, TV, film, education, web, medicine, mathematics, engineering, architecture, product design etc.

3D in Games

Monster maze 1982






crash bandicoot 1996

 

3D in TV


Hummingbird 1967






Pokemon





3D in Film







Jurassic Park




3D in education

3D technology is used effectively to create educational tools and content, enhancing traditional education methods or by providing virtual classrooms. For example, Gaia 3D Viewer:












The Gaia 3D Viewer has been designed with the classroom in mind. The simple interface requires no training and teachers are able to start teaching lessons in 3D straight away. Different Viewer options offer a variety of capabilities allowing maximum flexibility in the classroom. Gaia offers a variety of lessons covering all subjects from Biology to History and Geography. Each lesson can be enhanced by the teacher with the capability to quickly and easily embed external assets directly into the lessons provided. The full environments, such as the Roman City and Pond Ecosystem, allow teachers and pupils to explore and discover in a virtual environment. Using the camera function in the Viewer, teachers may individually determine and control the path they wish to travel inside any selected 3D environment. For instance, take the classroom on a virtual tour of ancient Giza or on an underwater hunt for tadpoles.

3D in medicine 








3D in architecture





3D in engineering


3D in meteorology


3D in product design
3D technology is used by designers to develop and visualise new products:

3FD

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